local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 41123
L0_1.ActorAlias = "41123"
L1_1 = {}
L1_1.q4112310 = 4112310
L1_1.q4112301 = 4112301
L1_1.q4112302 = 4112302
L1_1.q4112303 = 4112303
L1_1.q4112304 = 4112304
L1_1.q4112305 = 4112305
L1_1.q4112306 = 4112306
L1_1.q4112307 = 4112307
L1_1.q4112308 = 4112308
L1_1.q4112309 = 4112309
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1433
L2_1.alias = "Npc1433"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q41123_Hofuman1_InitPos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1433Data = L2_1
L2_1 = {}
L2_1.id = 1575
L2_1.alias = "Npc1575"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q41123_Molo_InitPos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1575Data = L2_1
L0_1.Npcs = L1_1
return L0_1
